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Page history last edited by David B 9 years, 5 months ago


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This C example shows how to use a WAVE resource with PlaySound(). It is a very trivial plain C example.


  • In Visual C++, I created a plain C "Application".


  • I added the WAVE file to my resource (in Microsoft Developer Studio) as so:
    • I flipped to the ResourceView.
    • I went up to the "Insert" menu and selected "Resource". The "Insert Resource" dialog popped up.
    • In the "Insert Resource" dialog, I clicked on the "Import" button. A File dialog popped up.
    • Under "Files of type:", I selected "Wave files (*.wav)". I now browsed around and found the name of my desired WAVE file (which is a short "beep" sound). I selected this filename to close the File Dialog.
    • Developer Studio now added this WAVE resource to my resource file, automatically generating the symbol IDR_WAVE1 for it.
    • I saved this resource file to disk as "WaveRes2.rc" and then added this file to my project. (In VC 4.0, that is under "Insert->Files". In VC 6.0, that is under "Project->Add to Project->Files).


  • Now, I was ready to add my call to PlaySound(). I chose to make that call when the program starts, in my WinMain() function. Here's what I did:
    • I needed to know the value for the IDR_WAVE1 symbol that Developer Studio automatically generated. The value is needed for the call to PlaySound(). I went up to the "View" menu and selected "Resource Symbols". This popped up the "Resource Symbols" dialog.
    • In this dialog, I located the entry for IDR_WAVE1 and noted that it had a value of 129. That means that the string I pass for the first arg to PlaySound() must be "#129".
    • I went to my WinMain() functions and added the following line:


PlaySound("#129", 0, SND_RESOURCE | SND_NODEFAULT);
      • Note the SND_RESOURCE flag is specified.


  • I compiled the example. It worked. End of story.

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